V1.26 Update - 12th December 2023
Inside 50 Metrics - Renamed Codes​
Several Inside 50 metric codes have been changed in this update, so that they better describe their purpose and to avoid confusing them with other similar metrics.
While renaming metric codes doesn't constitute a breaking change for the API, we appreciate that some applications may have been developed on the expectation they don't change. Consequently we will only perform metric code changes during off-season periods.
Team Target Score Chance Metrics​
These metrics are returning when an Inside 50 target had a chance of scoring a goal or behind. We’ve added _CHANCE to make that clear.
Also, while these metrics are available for both Players and Squads, we added _TEAM to emphasise that even at a player level these metrics return team scoring opportunities.
Current Metric Code | New Metric Code |
---|---|
INSIDE_50_TARGET_BEHI | INSIDE_50_TARGET_CHANCE_TEAM_BEHI |
INSIDE_50_TARGET_GOAL | INSIDE_50_TARGET_CHANCE_TEAM_GOAL |
INSIDE_50_TARGET_GOAL | INSIDE_50_TARGET_CHANCE_TEAM_SCORE |
Chain Metrics​
These metrics calculate whether an Inside 50 resulted in a goal/behind if the score occurred within the same possession chain as the Inside 50. We added _CHAIN to the code to make this clear.
This is distinct from the INSIDE_50_ENTRY_BEHI/GOAL/SCORE metrics that apply the score to the preceding Inside 50 regardless of whether it is in the same possession chain or not.
Current Metric Code | New Metric Code |
---|---|
INSIDE_50_INITIAL_BEHI | INSIDE_50_INITIAL_CHAIN_BEHI |
INSIDE_50_INITIAL_GOAL | INSIDE_50_INITIAL_CHAIN_GOAL |
INSIDE_50_INITIAL_SCORE | INSIDE_50_INITIAL_CHAIN_SCORE |
INSIDE_50_INITIAL_DIRECT_BEHI | INSIDE_50_INITIAL_DIRECT_CHAIN_BEHI |
INSIDE_50_INITIAL_DIRECT_GOAL | INSIDE_50_INITIAL_DIRECT_CHAIN_GOAL |
INSIDE_50_INITIAL_DIRECT_SCORE | INSIDE_50_INITIAL_DIRECT_CHAIN_SCORE |
INSIDE_50_MID_STOPPAGE_BEHI | INSIDE_50_MID_STOPPAGE_CHAIN_BEHI |
INSIDE_50_MID_STOPPAGE_GOAL | INSIDE_50_MID_STOPPAGE_CHAIN_GOAL |
INSIDE_50_MID_STOPPAGE_SCORE | INSIDE_50_MID_STOPPAGE_CHAIN_SCORE |
INSIDE_50_MID_STOPPAGE_DIRECT_BEHI | INSIDE_50_MID_STOPPAGE_DIRECT_CHAIN_BEHI |
INSIDE_50_MID_STOPPAGE_DIRECT_GOAL | INSIDE_50_MID_STOPPAGE_DIRECT_CHAIN_GOAL |
INSIDE_50_MID_STOPPAGE_DIRECT_SCORE | INSIDE_50_MID_STOPPAGE_DIRECT_CHAIN_SCORE |
INSIDE_50_REPEAT_BEHI | INSIDE_50_REPEAT_CHAIN_BEHI |
INSIDE_50_REPEAT_GOAL | INSIDE_50_REPEAT_CHAIN_GOAL |
INSIDE_50_REPEAT_SCORE | INSIDE_50_REPEAT_CHAIN_SCORE |
INSIDE_50_REPEAT_DIRECT_BEHI | INSIDE_50_REPEAT_DIRECT_CHAIN_BEHI |
INSIDE_50_REPEAT_DIRECT_GOAL | INSIDE_50_REPEAT_DIRECT_CHAIN_GOAL |
INSIDE_50_REPEAT_DIRECT_SCORE | INSIDE_50_REPEAT_DIRECT_CHAIN_SCORE |
INSIDE_50_TRANSITION_BEHI | INSIDE_50_TRANSITION_CHAIN_BEHI |
INSIDE_50_TRANSITION_GOAL | INSIDE_50_TRANSITION_CHAIN_GOAL |
INSIDE_50_TRANSITION_SCORE | INSIDE_50_TRANSITION_CHAIN_SCORE |
INSIDE_50_TRANSITION_DIRECT_BEHI | INSIDE_50_TRANSITION_DIRECT_CHAIN_BEHI |
INSIDE_50_TRANSITION_DIRECT_GOAL | INSIDE_50_TRANSITION_DIRECT_CHAIN_GOAL |
INSIDE_50_TRANSITION_DIRECT_SCORE | INSIDE_50_TRANSITION_DIRECT_CHAIN_SCORE |
Entries Endpoint - outcome​
This update adds to the entries endpoint whether each Inside 50 resulted in retained possession, lost possession or a stoppage.
This 'outcome' attribute will be improved in a future update to include detail - e.g. if retained, did the team score a goal?
Free Kick Against Metrics​
This update adds 4 Free Kick Against metrics that return the number of free kicks awarded against the team in a certain context.
Metric | Details |
---|---|
FREE_KICK_AGAINST_MARKING Free Kick Against Marking | The number of free kicks against that occuring during a marking contest. |
FREE_KICK_AGAINST_RUCK Free Kick Against Ruck | The number of free kicks against that occur during a ruck contest. |
FREE_KICK_AGAINST_TACKLING Free Kick Against Tackling | The number of free kicks against that occur during a tackle. |
FREE_KICK_AGAINST_GENERAL Free Kick Against General | The number of free kicks against that occur during general play. |
These metrics are available at both Player and Squad level from the following endpoints: